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Here is our official topic for Ace Combat Games.
Pre-flight checks initiated for the first free-to-play game of the legendary Ace Combat series,
Set in a precise near future world and including beloved elements like super weapons and hyper-real visuals, the game will offer a brand new story campaign.
In the new co-op multiplayer, skilled aces will form two teams of up to four players and compete to inflict the most damage on a common enemy.
Posted on Aug 12, 2013 at 1:20 AM
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  • I played ace combat skies of deception on psp and i loved it. Now iam waiting for a new great ace combat game. I hope that ace combat infinity will be a great game, although it is a f2p Game:)
    Posted on  Aug 12, 2013 at  10:14 AM I like 0
    ★★★ Community Moderator @Bandai Namco Entertainment EU ★★★follow me on twitter @Nagatochi★★★
  • Snap!!!! Nagatochi : )
    I played ace combat on the psp too : ) and I am now hoping that the new ace combat game will be alot more fun like on the psp game : )
    Posted on  Aug 12, 2013 at  8:27 PM I like 0
  • Ace Combat looks like an interesting game but not enough to convince me to get it. How does it play? You're playing as a pilot of a plane, right?
    Posted on  Aug 13, 2013 at  12:02 AM I like 0
    I'll dig a hole and bury myself in it!
  • I have Ace Combat on the PS1. I've still never figured out how to play it even after all these years xD
    Posted on  Aug 14, 2013 at  11:43 PM I like 0
    Let the haggis live long! Live free!
  • I didn't know that this game is going to be free. I just noticed it :P
    I will definitely download it.
    I haven't played any Ace Combat game so this is a great opportunity to see how it is.
    Posted on  Aug 21, 2013 at  12:22 PM I like 0
    I'm glad... glad to have met you
  • Posted on  Sep 3, 2013 at  4:19 PM I like 0
    Community Moderator
  • New Trailer from the Tokyo Game Show!

    Ace Combat Infinity - PS3 - Ulysses disaster
    Posted on  Sep 19, 2013 at  12:18 PM , updated on Jun 16, 2014 at 6:48 PM by DBZ_Lee I like 0
    Community Moderator
  • If any first-time Aces want to truly experience Ace Combat I'd suggest, if possible, getting AC4, AC5 and AC Zero. Those are, among the general population of Ace Combat fans, the best games of the series. Infinity, so far through the media, has had good reviews including a comparison to 5. Based on that, it does seem to be able to hold it's own among those 3 but please don't fully place your judgment of the series on this one game.
    Posted on  Sep 25, 2013 at  6:16 PM I like 0
  • I got to test out Ace Combat Infinity's beta. And boy did I fall in love with Ace Combat again. fuel system aside it is a next to perfect game

    Anyone else get the chance to play in the Beta?
    Posted on  Dec 20, 2013 at  9:51 PM , updated on Jun 16, 2014 at 6:48 PM by Razgriz67 I like 0
    What has Ace Combat turned into?
  • Well I'm kinda new here and I did two things, I made a topic and made a mistake, As I cannot take the topic down I wont post all that here but just a summary.

    Maybe the Coop mission can have some condition or restriction placed on them without adding another super weapon. Like in the weapon base assault, there can be an altitude restriction until the player sink a few comm ship. These can be optional task that award an advantage of more rewards or easier mission.

    For example the player sink all the comm boat under altitude restriction - then some transport flight spawns. There practically sitting ducks even for an attacker!

    Though the players can choose to ignore this and the mission continues normally.

    Edit:: I deleted the other topic and I'm posting the content here

    To all the Infinity players out there, have something to suggest. Some tactics, feature or want some tweaks?

    Now coming back
    ***Spoiler Alert!***
    I won't ask or complain about the cliff hangar ending though I would love to see some different type of missions!
    ***That wasn't so bad!***
    Currently there are three types
    First, the normal mission's or the 'grunt massacre time'
    Secondly, the 'Emergency mission' or the 'Mid way madness'
    And finally, the 'The Emergency Raid' mission, AKA Super-weapon Assault.

    I didn't count the team death match as they were and most likely still will be limited time events.

    One way to make the game more challenging is to add more super-weapons strike capabilities on the enemy side. As of right now only the StoneHenge and the Scrinfaxi is capable of launching the air burst munitions.
    I acknowledge that implementing new stuff like the meson cannon and microwave weapon from Ace combat X might not be feasible as it will require a lot of effort on part of the dev team but things will get interesting of there is a random condition applied.
    For Example in the Weapon base assault Co-op mission there can be a condition like an altitude restriction is applied until the pilots sink a communication boat. I think this can be applied on all the map's.
    Similarly their can be a condition that there are a lot of MANPADS deployed in the area so the player is in danger if he flied too low and slow.
    And the missile intercept, the Jamming renders the radar inefficient but I doubt that it affects anyone. The Jamming around the StoneHenge is hardcore, because of that I can fire missile on ground target without locking on them from a very far distance! Though it needs a lot of practice and there is a high chance that you will miss
    I suggest that the jamming also increase the lock on time, to replicate the effects of jamming better and it would be more of a challenge.
    And I went off topic a bit.
    As the Butterfly drones have the capability to shoot down missiles, It would be feasible for the naval ships having a chance to shoot down missile's if fired from a long range.(Only Long range Air to ship missile may be an exception)
    This will force the pilots to hold back until the last moment to get a sure hit.
    And something tells me we need more flying fortresses in game! Nothing more to add to that.

    Finally a fortress assault mission would be good, like first you pound it from outside so that it's gate opens and then fly through it, tearing it apart from inside. Also there definitely should be two path ways, forcing players so split up.
    I could go on but that's enough for now.
    Posted on  Nov 28, 2014 at  10:24 PM , updated on Nov 28, 2014 at 10:31 PM by GuardianH27 I like 0
    "Tomorrow we dine in hell, though I would like to make a stop at a Subway for lunch."

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